Tidebreaker Wiki
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Cannons

Every cannon from Bronze to the Kraken gun: damage, rate of fire, range, price and their power when graded.

Cannons go in your ship's slots; each adds its damage and rate of fire to the broadside. Buy as many of a kind as you have slots. Gold guns are for every captain; the Dragon and Kraken guns are elite, bought with crystals.

All cannons#

CannonLevelPrice (each)DamageAt the top gradeFire rateRangeSells for
Bronze Cannon18003042 (grade 4)——400
Iron Cannon33,0004055 (grade 4)6%—1,500
Steel Cannon812,0005269 (grade 4)12%+4%6,000
Royal Cannon1440,0006682 (grade 4)18%+6%20,000
Dragon Cannon166078105 (grade 4)20%+6%30
Kraken Cannon24150100124 (grade 4)28%+10%75

How cannons work#

  • The broadside is the sum of every fitted gun; the captain's level and the Gunnery skill raise it. Captain skills
  • Rate of fire is the average of the fitted guns: mixing kinds lands in between.
  • The shot you load changes damage and reload: Ammo
  • Gold guns sell for half their price; crystal guns give back half the crystals paid.

Damage per grade#

CannonPer gradeGrade 1Grade 2Grade 3Grade 4
Bronze Cannon+13.3%30343842
Iron Cannon+12.2%40455055
Steel Cannon+11.1%52586469
Royal Cannon+8%66717782
Dragon Cannon+11.5%788796105
Kraken Cannon+8%100108116124

This page was written from the data of the game's version 1.0.11: the numbers are the game's own.