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Captain skills

The three branches of the skill tree (Gunner, Sailor, Plunderer), what each skill does and skill points.

Every level you gain gives you 1 skill point (one for each level after the first). You spend them across three branches; skills belong to you, not your ship, so they add on top of whatever ship and gear you sail with. You can take every point back and spend them again for 50 crystals.

Gunner#

SkillWhat it doesPer pointMax rankAt max
MarksmanCannon damage +15%3%515%
Quick ReloadReload time −15%3%515%
Long ShotRange +10%2%510%
HunterVs NPCs and towers +30%6%530%

Sailor#

SkillWhat it doesPer pointMax rankAt max
Stout HullMax HP +20%4%520%
HelmsmanSpeed and turning +10%2%510%
Master MenderRepair cooldown −30%6%530%
Pirate's HideDamage from captains −30%6%530%

Plunderer#

SkillWhat it doesPer pointMax rankAt max
PlundererLoot gold +25%5%525%
SeasonedSinking XP +20%4%520%
LuckyExtra crystal chance in loot +25%5%525%

Tips#

  • Hunter adds damage against the sea's ships, monsters and fort towers, never against captains. Pirate's Hide is the mirror: it only cuts damage from captains' guns.
  • Master Mender shortens the repair ability's cooldown: Repair and boost
  • Seasoned raises the experience from ships you sink; take it early to level faster. Levels and experience
  • Plunderer and Lucky raise the gold of the loot you pick up and its chance of an extra crystal: Gold and crystals

This page was written from the data of the game's version 1.0.11: the numbers are the game's own.