The twenty-wave solo expedition, far harder than Blood Cove: a sixteen-piece chart, the ghost fleet, the Phantom Admiral and his flagship to win.
The Ghost Cape is the second expedition after Blood Cove, and far harder. On this cape where the storm never ends, sink 20 waves of ghost ships in 60 minutes; the Phantom Admiral brings the last. It opens at level 30, is sailed alone and is tuned for a very well-geared level-35 captain.
The chart has 16 pieces. Pieces 1–14 turn up from the same finds as Blood Cove’s (treasure and sea chests, sea monsters, daily quests, pirates) from level 25, on their own daily count.
Pieces 12, 13, 14 are rare (2.1% each); the Chartmaker asks 10 spares for one.
Pieces 15 and 16 never drop at sea and can’t be traded for: every Blood Cove clear has a 35% chance of one of them (a missing one first). A friend can gift a spare. Blood Cove expedition
Ghost Blessing: each clear gives +15% hull and +8% damage against sea foes for 7 days (in place of Blood Cove’s, at most 28 days ahead).
The Phantom Admiral’s flagship: each clear has a 20% chance of making it yours (one already owned is just said so). Never sold; a man-o’-war’s hull (6,500) and guns, a little quicker and handier, from level 30. It has no classes: a man-o’-war that climbs them stays the stronger ship. Ships
The fastest clears compete on the weekly Ghost Cape board. Fame and rankings
This page was written from the data of the game's version 1.0.16: the numbers are the game's own.