Schools of fish roam the seas. Come up to one slowly and cast your net: a needle sweeps a ring, and a tap at the right moment brings in a full net. Sell your fish to the fishmonger, cook meals that make you stronger, fill your album and climb the week's best fishers. Fishing gives no experience; it is a quiet way to gold beside fighting.
Schools#
- Each sea has 5 big schools out at sea and 2 small ones in the harbor's safe waters.
- A big school takes 3–5 casts, a small one 2; then it scatters and turns up elsewhere after 40–90 seconds.
- To cast you must be close to the school and almost stopped. Small schools bring fewer, commoner fish.
- Schools don't show on the minimap: you find them by sailing.
Casting#
- The needle sweeps the ring once every 1.4 seconds. Tap in the green for a good cast, in the gold inside it for a perfect one; anywhere else the net comes back nearly empty.
- The green and the gold slide a little on every sweep: follow them with your eye.
- A perfect cast brings more fish, rarer and heavier ones. There are 4 seconds between casts while the net comes in.
Nets#
Nets are bought with gold, one after another; your best net is always the one used. The rates below were measured on the game's own casting code, on the first sea's big schools.
| Net | Price | Bonus | Fish / good cast | Fish / perfect | Rare+ | Bottle | Wreck |
|---|---|---|---|---|---|---|---|
| Free | Your first net | 1.5 | 2.5 | 29.8% | 3% | 4% | |
| +1 fish, a wider green | 2.5 | 3.5 | 30.5% | 2.8% | 4.2% | ||
| +1 fish, rare odds +25% | 2.5 | 3.5 | 37.1% | 2.9% | 4% | ||
| +1 fish, wider green and gold, more bottles | 2.5 | 3.5 | 37% | 4.5% | 3.9% | ||
| +1 fish, rare +40%, legendary x2, bottles x2 | 2.5 | 3.5 | 42.6% | 6.1% | 4% |
Fish#
Each sea has its own fish. The fishmonger pays by sea and rarity: a common fish is worth 12 gold in the Emerald Isles, 45 in the Northern Ice Sea and 110 in the Fire Isles; rare 4×, epic 15×, legendary 60×. Sales pay the average weight's price.
Emerald Isles
| Fish | Rarity | Weight | Sells for (average) | Points |
|---|---|---|---|---|
| Common | 0.1–0.4 kg | 1 | ||
| Common | 0.4–2 kg | 1 | ||
| Rare | 20–90 kg | 4 | ||
| Epic | 60–250 kg | 15 | ||
| Legendary | 3–12 kg | 60 |
Northern Ice Sea
| Fish | Rarity | Weight | Sells for (average) | Points |
|---|---|---|---|---|
| Common | 2–12 kg | 1 | ||
| Common | 0.2–0.8 kg | 1 | ||
| Rare | 1–5 kg | 4 | ||
| Epic | 300–900 kg | 15 | ||
| Legendary | 8–30 kg | 60 |
Fire Isles
| Fish | Rarity | Weight | Sells for (average) | Points |
|---|---|---|---|---|
| Common | 1–6 kg | 1 | ||
| Rare | 10–60 kg | 4 | ||
| Epic | 40–200 kg | 15 | ||
| Legendary | 10–40 kg | 60 |
Bottles and wrecks#
- A good or perfect cast on a big school sometimes brings up a bottle: a chart piece, 2 chest keys or 10 crystals.
- Sometimes a wrecked chest: Emerald Isles 1,000, Northern Ice Sea 3,500, Fire Isles 8,000 gold.
Meals#
Cook meals from your fish; a meal lasts 30 minutes. One meal works at a time; a new one replaces the last.
| Meal | Ingredients | Effect |
|---|---|---|
| Fried Sardines | +8% speed | |
| Grilled Tuna | +10% cannon damage | |
| Cod Chowder | Repairs 25% more often | |
| Lava Catfish Kebab | +12% damage, +10% speed |
The album and records#
- Every kind you catch goes in the album: how many and the heaviest. Beating your own record is announced to you; records of epic and legendary kinds are announced to everyone on the notice board.
- Catch every kind of a sea and its page is complete: an achievement, a title, and in the first two seas a look (Hooked Flag, Shoal Sails). Achievements and titles
The week's fishers#
Each fish is worth points by rarity (common 1, rare 4, epic 15, legendary 60). The week's top three fishers get crystals by mail: 150 / 80 / 40.

